From Play2Earn To Create2Earn: Take Your Seat At The NFT Moon Metaverse Table On May 15
12 Maggio 2022 - 2:46PM
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At the beginning of the year, few were not impressed by the
phenomenal growth of Play2Earn model games like Axie Infinity.
Decentralised finance sided with the gaming industry and formed a
long-awaited GameFi sector. What came to replace the Play2Earn
model and why? Why is the gaming industry shifting towards creating
metaverses and at what table retail investors can get a seat? Why
is Create2Earn more sustainable than Play2Earn long-term? Let’s
dive deeper into the main question: how to get a piece of the
phenomenal $218.7 billion pie that is projected to be the gaming
industry size by 2024. Play2Earn ups and downs In the gaming
industry, the Play-to-Earn (Play2Earn or P2E) model came to replace
the classic Pay-to-Play model. It was a revolutionary idea that
came with a new tech wave: games stopped being a hobby for teens
and became a multi-billion business that can even help people pay
their bills. Ideas that came from the DeFi sector (decentralised
finance), helped to create entire in-game economies where people
could invest and earn by simply playing a game. But most
importantly, in contrast with centralised games, all purchased
in-game items were made in the form of non-fungible items, hence
unique and liquid, even outside the game universe. The brilliance
of the idea was immediately proven by the storming success of Axie
Infinity which reached a 2.7 million user base by November 2021,
just 6 months after its inception. Yet at some point, the growth
has frozen. By April, the number of active monthly users almost
halved. High entry prices could have stopped the active inflow of
new users but would not immediately push away current players. Some
would blame the $600M hack but the decline started way before that
and looks like a spillover in the whole Play2Earn model.
Create2Earn for long-term investments In fact, most of the market
players started to be worried about the P2E’s tendency for
short-termism which started to damage the game infrastructure. In
the end, this could lead to investors losing all their money after
the bubble burst. How can we prioritise long-term growth over
short-term gains? In the traditional world, the answer would have
been regulations. Maybe tech giants like Facebook or Microsoft plan
this for their metaverses but the blockchain community has its own
answers. To add accountability to metaverses, games have to be
governed by DAO, decentralised autonomous organisations. Gamers
themselves will be able to create and sell NFTs, in-game businesses
and infrastructure inside metaverses, determine rules and govern an
ecosystem because they are the most interested parties. So they
become metastartupers. Create2Earn has emerged in the MetaFi
sector, as an intersection of metaverses and decentralised finance.
Gamers themselves will create in-game businesses. The metaverses
will be inhabited by players who will be the creators of the world
bringing back fun to the gaming, together with more opportunities
for long-term sustainable growth since the creators have the
greatest bonds with its creations. Where to find a seat in the
MetaFi sector? The market growth opportunities relating to
Create2Earn still allow us to get the best seats at the projects
that are in the early stages. An example of such a project is the
NFT Moon Metaverse. This May, the UAE-based company is sailing the
DAO ship to open waters by launching the first sale of avatars who
will govern the metaverse. The premier city will be called
Moonopolis. For the city to become decentralised, there should be a
community of decision-makers who will make all the decisions
collectively. Each avatar will have a voting right and will
participate in building a sustainable universe. Exactly for this,
the first 5,000 avatars will be sold during the presale and the
following public sale. Apart from governance privileges and best
prices, early birds will catch other benefits as well. All benefits
are clearly explained with the CLEVER management experience.
Create: Avatars can create any type of business or any other part
of the metaverse infrastructure. Avatars will be the creators of
NFTs and metastartups to sell or upscale their creations. Learn:
Avatars can learn in the Monopolis educational system and gain new
skills that will help to flourish in the virtual environment. Earn:
Avatars have more than 300 potential ways to earn in the universe.
It can be passive or active income, selling ID cards to new
citizens or renting the Moon Plots etc. Vote: Avatars can vote:
each avatar can directly influence the direction of the project and
decide which initiatives are more beneficial for the ecosystem.
Enjoy: Avatars will enjoy the best views, when it comes to fun
events and immersive experiences. After all, earning money should
also be fun. Rule: Avatars have all instruments to rule the
metaverse in a sustainable way, and as developers put it, “wise and
transparent ruling creates revenue streams for you”. Generally
speaking, at the nascent stage of the market it makes the most
sense to take the seat at the front row and join projects where one
is able to create NFTs and directly influence the metaverse
development as part of the decentralised autonomous organisation.
In May, this opportunity is provided by the NFT Moon Metaverse. The
transparency and open source code of the project make it
trustworthy while new take in the Create2Earn industry makes it a
lucrative deal. How to become an avatar? The NFT Moon Metaverse
sale of the first 5,000 DAO Avatars will happen in two stages: The
early birds will take the first 500 DAO Avatars at the best price
of 0.08 ETH by storm on May, 15; Then 4,500 DAO Avatars will be
sold during the public sale on May 17 but the price will already be
0.1 ETH. To participate in the presale and purchase one of the
first 500 Avatars, one needs to be whitelisted: after the
registration on Discord, the developers will whitelist eligible
candidates and send the notification about the start of the
presale. Find more details in the FaQ section of the website or in
the projects’ social media.
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