Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the
Company”) today reported financial results for its fourth quarter
and fiscal year ended December 31, 2024. The Company has also
posted the fourth quarter and fiscal year-end 2024 earnings slides
highlighting key milestones that occurred during and subsequent to
the period, which are accessible on the Company’s investor
relations website.
“2024 was a revitalizing year for the company
with improved revenues, reduced cash burn and the release of our
new title Le Mans Ultimate in Early Access,” commented Stephen
Hood, President and Chief Executive Officer of Motorsport
Games.
“The most recent updates to the game in December
2024 and February 2025 delivered significant uplift to player
numbers and consumer sentiment for the title. These releases
included the popular LMGT3 category of cars from famous
manufacturers such as Ferrari, McLaren and Porsche and were
accompanied by noteworthy feature improvements including hosted
servers and the release of a brand-new optional subscription
service that out-of-the-gate performed above internal expectations,
creating a new and valuable revenue stream for the company.”
Hood continued, “These successes translate into
the improved health of the company with revenue from greater sales
across the product, downloadable content and the new subscription
offering. The perception of the company, the game, and its
potential has opened new conversations with potential partners,
publishers or partners for projects such as console ports of Le
Mans Ultimate or business investment.”
Fourth Quarter 2024 and Subsequent
Business Update
|
● |
Revenues of $2.0 million in Q4 2024 compared to revenues of $1.7
million in Q4 2023, an improvement of $0.3 million or 13%; |
|
● |
Net loss attributable to Class A common stock was $0.94 per share
for the year ended December 31, 2024, compared to a net loss per
share of $5.56 for the year ended December 31, 2023; |
|
● |
Reached a milestone of 100,000 net unit sales of Le Mans Ultimate
in Q4 2024, the official game of the FIA World Endurance
Championship and the 24 Hours of Le Mans; |
|
● |
Launched RaceControl’s new subscription offering in December 2024
reflecting strong user engagement and demand for integrated
services of this type; and |
|
● |
In February 2025, released further updates to Le Mans Ultimate to
further bolster content and the content available to players by
adding three more LMGT3 category cars along with significant game
play improvements. |
Financial Results for the Three Months
Ended December 31, 2024
Revenue for the fourth quarter of 2024 was $2.0
million compared to $1.7 million for the same period in the prior
year, an increase of $0.3 million, or 13.0%. Gross profit was $0.9
million compared to $1.1 million for the same period in the prior
year, a decrease of $0.2 million, while gross profit margin
decreased to 45.8% from 61.4%.
Net loss for the fourth quarter of 2024 was $2.9
million, compared to net income of $2.7 million for the same period
in the prior year, a decrease of $5.6 million. The increase in net
loss is driven by an increase in other expenses of $2.2 million,
which is primarily comprised of foreign currency losses incurred
remeasuring transactions denominated in a currency other than U.S.
dollars. Furthermore, in Q4 2023, other operating income included a
$3.0 million gain related to the sale of our NASCAR License to
iRacing in October 2023. Consequently, net loss attributable to
Class A common stock was $0.89 per share for the fourth quarter of
2024, compared to net income of $0.97 for the same period in the
prior year.
Adjusted EBITDA loss(1) for the fourth quarter
of 2024 was $2.5 million, compared to Adjusted EBITDA(1) of $0.4
million for the same period in the prior year. The reasons for the
decrease in Adjusted EBITDA are the same as those discussed in
respect of the change in net income (loss) for the period and
comparative quarter, as well as a decrease in stock-based
compensation compared to the prior year period.
The following table provides a reconciliation
from net loss to Adjusted EBITDA(1) for the fourth quarter of 2024
and 2023, respectively:
|
|
Three Months EndedDecember 31,
2024 |
|
|
Three Months EndedDecember 31,
2023 |
|
Net (Loss) Income |
|
$ |
(2,879,131 |
) |
|
$ |
2,671,021 |
|
Interest expense, net |
|
|
30,277 |
|
|
|
98,929 |
|
Depreciation and amortization (1) |
|
|
833,920 |
|
|
|
602,800 |
|
EBITDA |
|
|
(2,014,934 |
) |
|
|
3,372,750 |
|
Gain on sale of NASCAR License |
|
|
(500,000 |
) |
|
|
(3,037,341 |
) |
Stock-based compensation |
|
|
47,221 |
|
|
|
81,242 |
|
Adjusted EBITDA |
|
$ |
(2,467,713 |
) |
|
$ |
416,651 |
|
(1) |
|
Includes $514,166 and $489,582 of amortization expenses included in
cost of revenues for the three months ended December 31, 2024 and
2023, respectively. |
Financial Results for the Year Ended
December 31, 2024
Revenue for the full year 2024 was $8.7 million
compared to $6.9 million for the prior year period, an increase of
$1.8 million, or 25.7%. Gaming segment revenues represented 100%
and 95.8% of the Company’s total 2024 and 2023 revenues,
respectively, increasing by $2.1 million, or 31.2%, when compared
to the prior year. The increase in Gaming segment revenues was
primarily due to $3.0 million in digital game and downloadable
content sales relating to sales of Le Mans Ultimate released on PC
in February 2024, offset by $0.5 million and $0.4 million in lower
revenues for NASCAR and rFactor 2 titles, respectively. Esports
segment revenues represented 0% and 4.2% of our total 2024 and 2023
revenues, respectively, decreasing by $0.3 million, or 100%, when
compared to the prior year. The decrease in Esports segment revenue
was due to us not organizing a Le Mans Virtual Series (“LMVS”)
event in 2024, resulting in no earned sponsorship or events revenue
in 2024. Consolidated gross profit was $5.5 million for the full
year 2024 compared to $3.3 million for the prior year period, an
increase of $2.2 million, while gross profit margin increased to
62.9% from 47.6%.
Net loss for the full year 2024 was $3.0
million, or $0.94 per share, compared to a net loss of $14.3
million, or $5.56 per share, for the same period in the prior year,
an improvement of $11.3 million, or $4.62 per share. Lower cost of
goods sold and operating expenses were key contributors to the
decrease in net loss for the full year 2024 when compared to the
prior year period, partially offset by an increase in other
operating income.
Adjusted EBITDA loss(1) was $3.9 million for the
full year 2024, compared to Adjusted EBITDA loss(1) of $9.3 million
for the same period in prior year, an improvement of $5.4 million.
The decrease in Adjusted EBITDA loss(1) was primarily due to the
same factors driving the previously discussed change in net loss
for the full year 2024 when compared to the prior year period.
The following table provides a reconciliation
from net loss to Adjusted EBITDA loss(1) for the fiscal years ended
December 31, 2024 and 2023, respectively:
|
|
Twelve Months EndedDecember 31,
2024 |
|
|
Twelve Months EndedDecember 31,
2023 |
|
Net Loss |
|
$ |
(3,048,071 |
) |
|
$ |
(14,323,185 |
) |
Interest expense, net |
|
|
120,757 |
|
|
|
772,989 |
|
Depreciation and amortization (1) |
|
|
2,589,437 |
|
|
|
2,115,430 |
|
EBITDA |
|
|
(337,877 |
) |
|
|
(11,434,766 |
) |
Gain from settlement of license liabilities |
|
|
(3,248,000 |
) |
|
|
- |
|
Loss contingency expenses |
|
|
- |
|
|
|
232,359 |
|
Impairment of intangible assets |
|
|
- |
|
|
|
4,004,627 |
|
Gain on sale of NASCAR License |
|
|
(500,000 |
) |
|
|
(3,037,341 |
) |
Stock-based compensation |
|
|
152,959 |
|
|
|
957,302 |
|
Adjusted EBITDA |
|
$ |
(3,932,918 |
) |
|
|
(9,277,819 |
) |
(1) |
|
Includes $2,380,785 and $1,716,729 of amortization expenses
included in cost of revenues for the years ended December 31, 2024
and 2023, respectively. |
For additional information regarding the
Company’s liquidity, see the Company’s Annual Report on Form 10-K
for the year ended December 31, 2024 to be filed with the
Securities and Exchange Commission (the “SEC”).
Cash Flow and Liquidity
As of December 31, 2024, the Company had cash
and cash equivalents of approximately $0.9 million, which increased
to $1.2 million as of February 28, 2025. During the year ended
December 31, 2024, the Company had negative cash flows from
operations of approximately $2.8 million, representing an average
monthly net cash burn from operations of approximately $0.2
million. While it has taken measures to reduce its costs, the
Company expects to continue to have a net cash outflow from
operations for the foreseeable future as it continues to develop
its product portfolio and invest in developing new video game
titles.
Based on its cash and cash equivalents position
and the average monthly cash burn, the Company does not believe it
has sufficient cash on hand to fund its operations over the next
year and that additional funding will be required in order to
continue operations. In order to address its liquidity short fall,
the Company is actively exploring several options, including, but
not limited to: i) additional funding in the form of potential
equity and/or debt financing arrangements or similar transactions;
ii) other strategic alternatives for its business, including, but
not limited to, the sale or licensing of the Company’s assets in
addition to its sales of its NASCAR license and Traxion; and iii)
further cost reduction and restructuring initiatives.
There can be no assurances that the Company will
be able to secure additional liquidity through the means referenced
above, nor can there be any assurances that the Company can
sufficiently reduce costs and restructure its business to
sufficiently lower its cash burn to sustainable levels and
therefore meet its ongoing cash requirements. Further, other
factors can impact the Company’s liquidity position, including, but
not limited to, the Company’s level of sales and expenditures, as
well as accounts receivable, and accrued expenses.
(1)Use of Non-GAAP Financial
Measures
Adjusted EBITDA (the “Non-GAAP Measure”) is not
a financial measure defined by U.S. generally accepted accounting
principles (“U.S. GAAP”). Reconciliations of the Non-GAAP Measure
to net income (loss), its most directly comparable financial
measure, calculated and presented in accordance with U.S. GAAP, are
presented in the tables above.
Adjusted EBITDA, a measure used by management to
assess the Company’s operating performance, is defined as EBITDA,
which is net income (loss) plus interest expense, depreciation and
amortization, less income tax benefit (if any), adjusted to
exclude: (i) gain from settlement of license liabilities (ii) gain
on sale of NASCAR License (iii) impairment of intangible assets;
(iv) loss contingency expense and (v) stock-based compensation
expenses.
The Company uses the Non-GAAP Measure to manage
its business and evaluate its financial performance, as Adjusted
EBITDA eliminates items that affect comparability between periods
that the Company believes are not representative of its core
ongoing operating business. Additionally, management believes that
using the Non-GAAP Measure is useful to its investors because it
enhances investors’ understanding and assessment of the Company’s
normalized operating performance and facilitates comparisons to
prior periods and its competitors’ results (who may define Adjusted
EBITDA differently).
The Non-GAAP Measure is not a recognized term
under U.S. GAAP and does not purport to be an alternative to
revenue, income/loss from operations, net (loss) income, or cash
flows from operations or as a measure of liquidity or any other
performance measure derived in accordance with U.S. GAAP.
Additionally, the Non-GAAP Measure is not intended to be a measure
of free cash flows available for management’s discretionary use, as
it does not consider certain cash requirements, such as interest
payments, tax payments, working capital requirements and debt
service requirements. The Non-GAAP Measure has limitations as an
analytical tool, and investors should not consider it in isolation
or as a substitute for the Company’s results as reported under U.S.
GAAP. Management compensates for the limitations of using the
Non-GAAP Measure by using it to supplement U.S. GAAP results to
provide a more complete understanding of the factors and trends
affecting the business than would be presented by using only
measures in accordance with U.S. GAAP. Because not all companies
use identical calculations, the Non-GAAP Measure may not be
comparable to other similarly titled measures of other
companies.
Conference Call and Webcast
Details
The Company will host a conference call and
webcast at 5:00 p.m. ET today, March 20, 2025, to discuss its
financial results. The live conference call can be accessed by
dialing 1-800-267-6316 or 1-203-518-9783 and using Conference ID
“MOTOR”. Alternatively, participants may access the live webcast on
the Motorsport Games Investor Relations website at
https://ir.motorsportgames.com under “Events.”
About Motorsport Games:
Motorsport Games is a racing game developer,
publisher and esports ecosystem provider of official motorsport
racing series. Combining innovative and engaging video games with
exciting esports competitions and content for racing fans and
gamers, Motorsport Games strives to make racing games that are
authentically close to reality. The Company is the officially
licensed video game developer and publisher for iconic motorsport
racing series including the 24 Hours of Le Mans and the FIA World
Endurance Championship, recently releasing Le Mans Ultimate in
Early Access. Motorsport Games also owns the industry leading
rFactor 2 and KartKraft simulation platforms. rFactor 2 also powers
F1® Arcade through a partnership with Kindred Concepts. Motorsport
Games is also an award-winning esports partner of choice for the 24
Hours of Le Mans, creating the renowned Le Mans Virtual Series.
Motorsport Games is building a virtual racing ecosystem where each
product drives excitement, every esports event is an adventure, and
every race inspires.
For more information about Motorsport Games
visit: www.motorsportgames.com.
Forward-Looking Statements
Certain statements in this press release, the
related conference call and webcast which are not historical facts
are forward-looking statements within the meaning of Section 27A of
the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended, and are provided
pursuant to the safe harbor provisions of the Private Securities
Litigation Reform Act of 1995. Any statements or information in
this press release, the related conference call and webcast that
are not statements or information of historical fact may be deemed
forward-looking statements. Words such as “continue,” “will,”
“may,” “could,” “should,” “expect,” “expected,” “plans,” “intend,”
“anticipate,” “believe,” “estimate,” “predict,” “potential,” and
similar expressions are intended to identify such forward-looking
statements. These forward-looking statements include, but are not
limited to, statements concerning the Company’s expectation to
continue to have a net cash outflow from operations for the
foreseeable future as it continues to develop its product portfolio
and invest in developing new video game titles; the Company the
Company not having sufficient cash on hand to fund operations over
the next year and additional funding being required in order to
continue operations; obtaining additional funding in the form of
potential equity and/or debt financing arrangements or similar
transactions; entering into strategic alternatives for the
Company’s business, including, but not limited to, the sale or
licensing of the Company’s assets in addition to its sales of its
NASCAR license and Traxion; and the Company’s ability to improve
its liquidity through further cost reduction and restructuring
initiatives.
All forward-looking statements involve
significant risks and uncertainties that could cause actual results
to differ materially from those expressed or implied in the
forward-looking statements, many of which are generally outside of
the Company’s control and are difficult to predict. Examples of
such risks and uncertainties include, but are not limited to: (i)
the Company’s inability to deliver new products and/or new content
or features for existing products, and/or the Company’s inability,
in whole or in part, to continue to execute its business strategies
and plans, such as due to less than anticipated customer acceptance
of its new game titles and/or less than anticipated benefits from
its future technologies, the Company experiencing difficulties or
the inability to launch its games as planned, less than anticipated
performance of the games impacting customer acceptance and sales
and/or greater than anticipated costs and expenses to develop and
launch its games, including, without limitation, higher than
expected labor costs, the Company’s inability to establish
partnerships with additional service providers to come onboard to
the Company’s ecosystem and, in addition to the factors set forth
in (ii) through (vi) below, the Company’s continuing financial
condition and ability to obtain additional debt and/or equity
financing to meet its liquidity requirements, such as the going
concern qualification on the Company’s annual audited financial
statements posing difficulties in obtaining new financing on terms
acceptable to the Company, or at all; (ii) difficulties, delays in
or unanticipated events that may impact the timing and scope of new
or planned products, features, events or other offerings; (iii)
less than expected benefits from implementing the Company’s
management strategies and/or adverse economic, market and
geopolitical conditions that negatively impact industry trends,
such as significant changes in the labor markets, an extended or
higher than expected inflationary environment, a higher interest
rate environment, tax increases impacting consumer discretionary
spending and/or quantitative easing that results in higher interest
rates that negatively impact consumers’ discretionary spending;
(iv) greater than anticipated negative operating cash flows such as
due to higher than expected development costs, higher interest
rates and/or higher inflation, or failure to achieve the expected
savings under any cost reduction and restructuring initiatives; (v)
difficulties and/or delays in resolving the Company’s liquidity and
capital requirements due to reasons including, without limitation,
difficulties in securing funding that is on commercially acceptable
terms to the Company or at all, such as the Company’s inability to
complete in whole or in part any potential debt and/or equity
financing transactions or similar transactions, any inability to
achieve cost reductions, including, without limitation, those which
the Company expects to achieve through any cost reduction and
restructuring initiatives, as well as any inability to consummate
one or more strategic alternatives for the Company’s business,
including, but not limited to, the sale or licensing of the
Company’s assets, and/or less than expected benefits resulting from
any such strategic alternative; and/or (vi) difficulties, delays or
the Company’s inability to successfully complete any cost reduction
and restructuring initiatives, in whole or in part, which could
result in less than expected operating and financial benefits from
such actions, as well as delays in completing any cost reduction
and restructuring initiatives, which could reduce the benefits
realized from such activities; higher than anticipated
restructuring charges and/or payments and/or changes in the
expected timing of such charges and/or payments; and/or less than
anticipated annualized cost reductions from any cost reduction and
restructuring initiatives and/or changes in the timing of realizing
such cost reductions, such as due to less than anticipated
liquidity to fund such activities and/or more than expected costs
to achieve the expected cost reductions.
Additional factors that could cause actual
results to differ materially from those expressed or implied in the
forward-looking statements can be found in the Company’s filings
with the SEC, including its Annual Report on Form 10-K for the
fiscal year ended December 31, 2024, as well as in its subsequent
filings with the SEC. The Company anticipates that subsequent
events and developments may cause its plans, intentions and
expectations to change. The Company assumes no obligation, and it
specifically disclaims any intention or obligation, to update any
forward-looking statements, whether as a result of new information,
future events or otherwise, except as expressly required by law.
Forward-looking statements speak only as of the date they are made
and should not be relied upon as representing the Company’s plans
and expectations as of any subsequent date.
Website and Social Media
Disclosure
Investors and others should note that we
announce material financial information to our investors using our
investor relations website (ir.motorsportgames.com), SEC filings,
press releases, public conference calls and webcasts. We use these
channels, as well as social media and blogs, to communicate with
our investors and the public about our company and our products. It
is possible that the information we post on our websites, social
media and blogs could be deemed to be material information.
Therefore, we encourage investors, the media and others interested
in our company to review the information we post on the websites,
social media channels and blogs, including the following (which
list we will update from time to time on our investor relations
website):
Websites |
|
Social Media |
motorsportgames.com |
|
Twitter: @msportgames |
|
|
Instagram: msportgames |
|
|
Facebook: Motorsport Games |
|
|
LinkedIn: Motorsport Games |
The contents of these websites and social media
channels are not part of, nor will they be incorporated by
reference into, this press release.
Contacts:
Investors:
Investors@motorsportgames.com
Media:
PR@motorsportgames.com
Appendix:
The following tables provide a comparative
summary of the Company’s financial results for the periods
presented:
MOTORSPORT GAMES INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENTS OF
OPERATIONS
|
|
Three Months EndedDecember
31, |
|
|
For the Year EndedDecember
31, |
|
|
|
2024 |
|
|
2023 |
|
|
2024 |
|
|
2023 |
|
Revenues |
|
$ |
1,973,827 |
|
|
$ |
1,747,318 |
|
|
$ |
8,687,462 |
|
|
$ |
6,909,674 |
|
Cost of revenues |
|
|
1,070,753 |
|
|
|
674,113 |
|
|
|
3,225,750 |
|
|
|
3,620,495 |
|
Gross profit |
|
|
903,074 |
|
|
|
1,073,205 |
|
|
|
5,461,712 |
|
|
|
3,289,179 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating
expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sales and marketing [1] |
|
|
107,631 |
|
|
|
279,454 |
|
|
|
739,098 |
|
|
|
1,690,772 |
|
Development [2] |
|
|
597,716 |
|
|
|
1,485,413 |
|
|
|
3,378,346 |
|
|
|
7,237,154 |
|
Impairment of intangible
assets |
|
|
- |
|
|
|
- |
|
|
|
- |
|
|
|
4,004,627 |
|
General and administrative
[3] |
|
|
1,334,479 |
|
|
|
1,907,073 |
|
|
|
6,883,468 |
|
|
|
9,367,030 |
|
Depreciation and
amortization |
|
|
24,639 |
|
|
|
120,879 |
|
|
|
208,652 |
|
|
|
398,701 |
|
Total operating expenses |
|
|
2,064,465 |
|
|
|
3,792,819 |
|
|
|
11,209,564 |
|
|
|
22,698,284 |
|
Gain from settlement of
license liabilities |
|
|
- |
|
|
|
- |
|
|
|
3,248,000 |
|
|
|
- |
|
Other operating income |
|
|
500,000 |
|
|
|
3,037,341 |
|
|
|
750,000 |
|
|
|
3,037,341 |
|
(Loss) income from
operations |
|
|
(661,391 |
) |
|
|
317,727 |
|
|
|
(1,749,852 |
) |
|
|
(16,371,764 |
) |
Interest expense |
|
|
(30,277 |
) |
|
|
(98,929 |
) |
|
|
(120,757 |
) |
|
|
(772,989 |
) |
Other (expense) income,
net |
|
|
(2,187,463 |
) |
|
|
2,452,223 |
|
|
|
(1,177,462 |
) |
|
|
2,821,568 |
|
Net (loss)
income |
|
|
(2,879,131 |
) |
|
|
2,671,021 |
|
|
|
(3,048,071 |
) |
|
|
(14,323,185 |
) |
Less: Net loss attributable to
non-controlling interest |
|
|
(18,442 |
) |
|
|
- |
|
|
|
(295,115 |
) |
|
|
- |
|
Net (loss) income
attributable to Motorsport Games Inc. |
|
$ |
(2,860,689 |
) |
|
$ |
2,671,021 |
|
|
$ |
(2,752,956 |
) |
|
$ |
(14,323,185 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss) income per Class A
common share attributable to Motorsport Games Inc.: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted |
|
$ |
(0.89 |
) |
|
$ |
0.97 |
|
|
$ |
(0.94 |
) |
|
$ |
(5.56 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted-average shares of
Class A common stock outstanding: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted |
|
|
3,218,542 |
|
|
|
2,752,462 |
|
|
|
2,922,091 |
|
|
|
2,577,451 |
|
[1] Includes related party expenses of $0 and $0
for the three months ended December 31, 2024 and 2023,
respectively, and $0 and $17,076 for the years ended December 31,
2024 and 2023, respectively.
[2] Includes related party expenses of $0 and
$5,155 for the three months ended December 31, 2024 and 2023,
respectively, and $0 and $51,516 for the years ended December 31,
2024 and 2023, respectively.
[3] Includes related party expenses of $37,500
and $81,159 for the three months ended December 31, 2024 and 2023,
respectively, and $226,272 and $379,944 for the years ended
December 31, 2024 and 2023, respectively.
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/8248d24d-d4ba-4cd2-b096-1c4fa315c55e
Grafico Azioni Motorsport Games (NASDAQ:MSGM)
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Da Feb 2025 a Mar 2025
Grafico Azioni Motorsport Games (NASDAQ:MSGM)
Storico
Da Mar 2024 a Mar 2025