Entertainment Gaming Asia Inc. (NYSE Amex: EGT) (“Entertainment
Gaming Asia” or “the Company”), a leading provider of electronic
gaming machines (EGMs) on a participation basis to the Pan-Asian
gaming industry, today reported operating results for the second
quarter ended June 30, 2011 and reviewed recent corporate
progress.
Highlights:
- Net income was $307,000 for the second
quarter of 2011 compared to a net loss of $1.5 million for the
second quarter of 2010.
- Consolidated adjusted EBITDA (earnings
before interest, taxes, depreciation, amortization, and non-cash
charges) was $3.3 million for the second quarter of 2011 compared
to $1.4 million for the second quarter of 2010.
- Total net revenue from EGMs on
participation for the second quarter of 2011 was a record high of
$4.6 million, an increase of 29% from the second quarter of
2010.
- Average consolidated win per unit per
day (WUD) for the second quarter of 2011 reached another record
high of $147, an increase of 28% from the second quarter of
2010.
- As of June 30, 2011, total installed
EGM seats in operation were 1,502 in seven venues, comprised of
five venues in the Philippines with a total of 784 seats and two
venues in Cambodia with a total of 718 seats.
- Cash-based selling, general and
administrative (SG&A) expense was $1.2 million for the second
quarter of 2011, a decrease of 20% from the second quarter of
2010.
- Cash balance was $14.0 million as of
June 30, 2011.
- The Company is making progress on its
casino development projects in the Kampot and Pailin Provinces of
Cambodia with construction expected to begin in the fall of 2011
and gaming licenses secured for both projects.
- The Company continues to pursue
potential new gaming projects in the Indo-China region.
Clarence Chung, Chairman and Chief Executive Officer of
Entertainment Gaming Asia, commented, “I am pleased to announce
that Entertainment Gaming Asia has reported another quarter of
solid operating results. For our second quarter of 2011, we
achieved another record high for our EGM participation revenue and
consolidated average net win in our core gaming participation
operations. This along with strict cost control resulted in the
generation of meaningful adjusted EBITDA averaging over $1.0
million per month and positive GAAP earnings. With solid recurring
cash flow and a growing cash position, which reached approximately
$14 million as of June 30, 2011, we believe we are well positioned
to expand our business model and execute our casino development
plans within emerging gaming markets in the Indo-China region.”
Q2 2011 Financial Review
Beginning in the fiscal year 2011, the Company reclassified its
reporting segments to include: “gaming”, which consists of its
gaming machine participation and future casino operations; and
“other products,” which consolidates the previously reported
segments of “table game products” and “non-gaming products” from
the Company’s wholly-owned Dolphin subsidiary. The new manner of
segment reporting has been applied retroactively to all periods
presented.
Entertainment Gaming Asia’s second quarter of 2011 consolidated
revenue was $6.7 million, an increase of 33% compared to $5.1
million in the second quarter of 2010 due to strong improvement in
the Company’s gaming participation operations and increased sales
in the Company’s other products division.
Revenue from EGMs on participation was $4.6 million in the
second quarter of 2011, an increase of 29% compared to $3.5 million
in the second quarter of 2010. The increase reflected record high
consolidated average WUD driven primarily by targeted marketing to
customers and machine mix improvements at the Company’s NagaWorld
operations.
WUD* Q2:11
Q2:10 Y/Y ∆ Cambodia $250
$196 28% Philippines $61 $59
3% Consolidated $147 $115 28%
EGM Seats in Operation 6/30/11
6/30/10 Y/Y ∆ Cambodia
718 624 15% Philippines 784 878
-11% Consolidated 1,502 1,502 0%
* WUD figures exclude EGMs operating under a new venue’s soft
launch or when a venue’s revenue is collected on a cash rather than
accrual basis. As a result, 156 EGMS seats were excluded from the
above second quarter of 2011 WUD calculation. Were these seats
included in the second quarter of 2011 WUD calculation, WUD for
this period would have been $230 for Cambodia, $60 for the
Philippines, and $139 for the consolidated average.
Cash-based SG&A expense was $1.2 million in the second
quarter of 2011, a decrease of 20% compared to $1.5 million in the
second quarter of 2010.
Based on the Company’s solid revenue performance and strict cost
control, Entertainment Gaming Asia reported adjusted EBITDA of $3.3
million for the second quarter of 2011, up 142% from $1.4 million
for the second quarter of 2010.
Entertainment Gaming Asia reported net income of $307,000, or
$0.00 per share, on a weighted average diluted share count of
approximately 120.4 million shares for the second quarter of 2011.
This included approximately $520,000 in one-time, non-cash
performance stock awards to the Company’s directors and key senior
management during the period. This compared to a net loss of $1.5
million, or a $0.01 loss per share, on a weighted average diluted
share count of approximately 115.9 million shares for the second
quarter of 2010.
Casino Development Update
The Company has received the necessary gaming license and
government approvals to begin the land-fill process for its casino
development project in the Kampot Province of Cambodia near the
Vietnam border. However, due to heavy rainfall as a result of an
early monsoon season, construction is expected to begin in the fall
of 2011. The initial phase of the casino, which is intended to
include up to 14 table games and 25 EGM seats, is expected to be
completed by the end of the first quarter of 2012.
The Company has received the necessary gaming license for its
casino development project in the Pailin Province of Cambodia near
the Thailand border. The initial phase of the casino is intended to
include up to 23 table games and 40 EGM seats. The Company has
completed the land surveying and begun the design process for the
project. Subject to the timely receipt of the necessary building
permits and approvals, the Company expects to begin development of
the project in the fall of 2011 with the initial phase of the
casino operational in the summer of 2012.
Clarence Chung, Chairman and Chief Executive Officer of
Entertainment Gaming Asia, concluded, “We remain focused on
executing our strategic growth initiatives to develop and operate
regional casinos under our “Dreamworld” brand in the Indo-China
region. We believe this region presents attractive growth
opportunities for our casino development plans and that our Kampot
and Pailin projects are strategically positioned within these
markets. We anticipate these regional style casino projects, the
initial phases of which are expected to be funded from internal
resources, will provide the ability to expand and grow with these
markets and the potential for meaningful near-term earnings and
long-term growth.
“With solid core cash flow generation and cash position, we
believe we are positioned to capitalize on the opportunities in our
target markets. With two projects in the early development stages
and active discussions for potential new projects in the region, we
are working to selectively build a solid project pipeline to
achieve our goal of becoming a leading regional casino operator in
the growing markets of Indo-China.”
Entertainment Gaming Asia is hosting a conference call and
simultaneous webcast at 8:30 a.m. ET today, August 9, 2011, both of
which are open to the general public. The conference call number is
800/747-0365 or 212/231-2932. Questions and answers will be
reserved for call-in analysts and investors. Interested parties may
also access the live call on the Internet at www.EGT-Group.com.
Please allow 15 minutes to register and download and install any
necessary software. Following its completion, a replay of the call
can be accessed for thirty days on the Internet at
www.EGT-Group.com
About Entertainment Gaming Asia Inc.
Entertainment Gaming Asia Inc. (NYSE Amex: EGT) is a leading
provider of electronic gaming machines on a participation basis to
the Pan-Asian gaming industry. The Company secures long-term
contracts to provide electronic gaming machines and related systems
to premier hotels and other well-located gaming venues in Asia. The
Company retains ownership of the gaming machines and systems and
receives recurring daily or monthly fees based on an agreed upon
percentage of the net gaming win per machine and provides on-site
maintenance. Entertainment Gaming Asia Inc. is also engaged in the
development of casinos in Indo China where intends to own and
operate casino resorts under the “Dreamworld” brand. For more
information please visit www.EGT-Group.com.
Forward Looking Statements
This press release contains forward-looking statements
concerning Entertainment Gaming Asia within the meaning of Section
27A of the Securities Act of 1933, as amended, and Section 21E of
the Securities Exchange Act of 1934, as amended. Those
forward-looking statements include statements regarding
expectations for the expansion of the Company’s participation
business model, the timeline and working capital requirements for
the Kampot and Pailin casino projects, the near-term earnings of
the Kampot and Pailin casino projects, growth of the gaming
industry in the Indo-China region and the Company’s ability to
secure new casino projects and fund those projects as well. Such
statements are subject to certain risks and uncertainties, and
actual circumstances, events or results may differ materially from
those projected in such forward-looking statements. Factors that
could cause or contribute to differences include, but are not
limited to, risks related to Entertainment Gaming Asia’s ability to
place gaming machines at significant levels and generate the
expected amount of net win from the gaming machines placed, obtain
the gaming license and building permits for the casino projects on
a timely basis or at all, identify and successfully develop
additional casino projects in the Indo-China region, acquire
additional capital as and when needed, adverse weather conditions
that cause delays to casino projects timelines and those other
risks set forth in Entertainment Gaming Asia’s annual report on
Form 10-K for the year ended December 31, 2010 filed with the SEC
on March 30, 2011 and subsequently filed quarterly reports on Form
10-Q. Entertainment Gaming Asia cautions readers not to place undue
reliance on any forward-looking statements. Entertainment Gaming
Asia does not undertake, and specifically disclaims any obligation
to update or revise such statements to reflect new circumstances or
unanticipated events as they occur.
- financial tables follow -
Entertainment Gaming Asia Inc.
Consolidated Statements of Operations (Unaudited)
Old Basis Old Basis Three-Month Period
Ended Six-Month Period Ended June 30, June
30, (amounts in thousands, except per share data)
2011 2010 2011 2010 Revenues:
Gaming $ 4,553 $ 3,539 $ 8,718 $ 6,374 Other products 2,165 1,526
4,235 3,058 Total revenues 6,718 5,065 12,953 9,432
Operating costs and expenses: Cost of gaming: Electronic gaming
machine depreciation 1,197 1,970 2,387 3,857 Casino contract
amortization 607 — 1,225 — Other operating costs 287 206 569 432
Cost of other products 1,898 1,493 3,662 2,984 Selling, general and
administrative expenses 1,169 1,516 2,368 2,937 Stock-based
compensation expenses 799 246 1,022 540 Impairment of assets — 75 —
191 Product development expenses 133 372 213 456 Depreciation and
amortization 29 229 60 458 Restructuring charges — 210 — 247 Total
operating costs and expenses 6,119 6,317 11,506 12,102
Income/(loss) from operations 599 (1,252) 1,447 (2,670)
Other income/(expense): Interest expense and finance fees (106)
(84) (200) (206) Interest income 18 25 41 38 Foreign currency
losses (17) (69) (24) (60) (Loss)/gain on dispositions (152) 5
(152) 4 Other income 67 61 127 152 Total other (expenses) (190)
(62) (208) (72) Income/(loss) before income tax 409 (1,314)
1,239 (2,742) Income tax expense (102) (220) (240) (455)
Net income/(loss) $ 307 $ (1,534) $ 999 $ (3,197)
Basic and diluted earnings/(loss) per share $ 0.00 $ (0.01) $ 0.01
$ (0.03) Weighted average common shares outstanding Basic
118,068 115,879 117,137 115,426 Diluted 120,387 115,879 119,740
115,426
As a result of the Quasi-Reorganization, the consolidated
statements of operations for the three-month and six-month periods
ended June 30, 2011 and June 30, 2010 are not comparable. The
consolidated statements of operations for the three-month and
six-month periods ended June 30, 2011 reflect depreciation and
amortization of the assets using the basis from the
Quasi-Reorganization, and the consolidated statements of operations
for the three-month and six-month periods ended June 30, 2010 are
prepared on the Company’s historical basis of accounting. As such,
operations for periods prior to December 31, 2010 are labeled as
being under the “Old Basis,” which is defined as accounting
policies and estimates prior to the adoption of the
Quasi-Reorganization.
Entertainment Gaming Asia Inc. Consolidated
Balance Sheets June 30, December 31,
2011 2010 (amounts in thousands, except per share
data) (Unaudited) ASSETS Current assets: Cash and
cash equivalents $ 14,015 $ 10,217 Accounts receivable, net 2,240
2,854 Other receivables 220 101 Inventories 1,942 1,064 Assets held
for sale 407 422 Prepaid expenses and other current assets 747
1,051 Total current assets 19,571 15,709
Electronic gaming machines and systems,
net
10,470 12,360 Casino contracts 11,565 12,790 Property and
equipment, net 2,304 1,941 Intangible assets, net 128 140 Contract
amendment fees 504 558 Prepaids, deposits and other assets 1,170
561 Total assets $ 45,712 $ 44,059
LIABILITIES AND
STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $
772 $ 1,062 Amount due to a related party 14 14 Accrued expenses
1,701 2,225 Income tax payable 140 — Deferred revenue 64 — Notes
payable to a related party, current portion 6,058 2,991 Capital
lease obligations, current portion 171 164 Customer deposits and
other current liabilities 312 251 Total current liabilities 9,232
6,707 Notes payable to a related party, net of current
portion 3,144 6,211 Capital lease obligations, net of current
portion 234 307 Other liabilities 507 441 Deferred tax liability 73
71 Total liabilities 13,190 13,737 Stockholders’ equity:
Common stock, $.001 par value, 300,000,000 shares authorized;
118,739,393 and 116,189,394 shares issued and outstanding 119 116
Additional paid-in-capital 30,684 29,638 Accumulated other
comprehensive income 719 568 Retained earnings since January 1,
2011 ($386.1 million accumulated deficit eliminated) 999 — Total
EGT stockholders’ equity 32,521 30,322 Non-controlling interest 1 —
Total stockholders’ equity 32,522 30,322 Total liabilities and
stockholders’ equity $ 45,712 $ 44,059
Entertainment
Gaming Asia Inc. Adjusted EBITDA (Unaudited)
Three-Month PeriodEnded June
30,
Six-Month PeriodEnded June
30,
(amounts in thousands) 2011 2010
2011 2010 Net income/(loss) – GAAP basis $ 307
$ (1,534) $ 999 $ (3,197) Interest expense and finance fees 106 84
200 206 Interest income (18) (25) (41) (38) Income tax expense 102
220 240 455 Depreciation and amortization 1,891 2,316 3,780 4,546
Stock-based compensation expenses 799 246 1,022 540 Impairment of
assets — 75 — 191 Loss on dispositions (1) 152 — 152 — EBITDA, as
adjusted $ 3,339 $ 1,382 $ 6,352 $ 2,703
(1) Gains on dispositions were not included in the calculation
of adjusted EBITDA for the three-month and six-month periods ended
June 30, 2010 as the amounts were considered immaterial at the
time.
Adjusted EBITDA is earnings before interest, taxes,
depreciation, amortization, stock-based compensation, and other
non-cash operating income and expenses. Adjusted EBITDA is
presented exclusively as a supplemental disclosure because
management believes that it is widely used to measure the
performance, and as a basis for valuation, of gaming companies.
Management uses Adjusted EBITDA as a measure of the operating
performance of its segments and to compare the operating
performance of its operations with those of its competitors. The
Company also presents Adjusted EBITDA because it is used by some
investors as a way to measure a company’s ability to incur and
service debt, make capital expenditures and meet working capital
requirements. Gaming companies have historically reported EBITDA as
a supplement to financial measures in accordance with generally
accepted accounting principles in the United States (“GAAP”).
Adjusted EBITDA should not be considered as an alternative to
operating income/(loss) as an indicator of the Company’s
performance, as an alternative to cash flows from operating
activities as a measure of liquidity, or as an alternative to any
other measure determined in accordance with GAAP. Unlike net
income/(loss), Adjusted EBITDA does not include depreciation or
interest expense and, therefore, does not reflect current or future
capital expenditures or the cost of capital. The Company
compensates for these limitations by using Adjusted EBITDA as only
one of several comparative tools, together with GAAP measurements,
to assist in the evaluation of operating performance. Such GAAP
measurements include operating income, net income/(loss), cash
flows from operations and cash flow data. The Company has
significant uses of cash flows, including capital expenditures,
interest payments, debt principal repayments, taxes and other
non-recurring charges, which are not reflected in Adjusted EBITDA.
Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be
different from the calculation methods used by other companies and,
therefore, comparability may be limited.
Grafico Azioni Entertaining Gaming Asia Incorporated (AMEX:EGT)
Storico
Da Apr 2024 a Mag 2024
Grafico Azioni Entertaining Gaming Asia Incorporated (AMEX:EGT)
Storico
Da Mag 2023 a Mag 2024