Iconic mobile title transforms into an
all-in-one-destination for word lovers with the introduction of
four new solo puzzle games
Zynga Inc., a wholly-owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO) and a global leader in
interactive entertainment, today announced the next evolution of
its beloved word game, Words With Friends, adding four new
single-player game modes. For the first time, in addition to the
renowned competitive gameplay, players can dive into new daily
puzzles that are made to be solved at their own pace, letting them
play with or without friends.
Since 2009, Words With Friends has captivated and challenged
millions of people around the world by connecting players over a
mutual love of words. With the new mini-games, players of all skill
levels can easily jump in and choose from new puzzles daily,
including fan favorites like Word Search, Crosswords, and Word
Wheel. This marks a new chapter for the celebrated word game,
giving players more ways to flex their skills and get their daily
dose of word fun in between turns of the classic gameplay.
New Words With Friends game modes include:
- Mini Crosswords: Go beyond
creating words into a game mode where you use your knowledge to
complete a new puzzle every day. Earn Club Trophies as you complete
puzzles, and watch your club climb the Leaderboard as you blend
trivia with word skills.
- Word Wheel: Do anagrams get
your brain wheels turning? Challenge yourself by playing this
single-player word scramble event that’s equal parts vocabulary
builder and relaxation tool! Connect letters to find as many words
as you can while immersing yourself in soothing scenery.
- Word Search: Show off your
word game by completing daily Word Search puzzles! Play each day
for a new puzzle theme such as travel, dessert, or hobbies. With no
opponents and 24 hours to find all the words, this satisfying mode
is the perfect way to make the most of your ‘me-time’.
- Guess Word: Give your brain
an ultra-fast workout by finding the secret word in six attempts!
Look forward to a new word to guess every day, and challenge
yourself to find the word in fewer attempts to improve your stats.
Share your results with friends to show off your vocabulary
prowess!
“Words With Friends has always been about connecting players
through friendly competition,” said Yaron Leyvand, Executive Vice
President, Mobile Games, Zynga. “Our players asked if they could do
even more, so we’ve added a whole new layer of personally
fulfilling solo mini-games where you can disconnect from the world
and play word games, with or without friends. Whether you want to
playfully compete, creatively challenge yourself, or just relax,
Words With Friends is always here for you.”
For supporting assets, click here.
Zynga is a wholly-owned publishing label of Take-Two Interactive
Software, Inc.
About Zynga, Inc.
Zynga is a global leader in interactive entertainment with a
mission to connect the world through games and a wholly-owned
subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
With massive global reach in more than 175 countries and regions,
the combined diverse portfolio of popular game franchises has been
downloaded more than 6 billion times on mobile, including Star
Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™,
FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles
& Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™,
Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots,
Words With Friends™, and Zynga Poker™. Zynga is also an
industry-leading next-generation platform with the ability to
optimize programmatic advertising and yields at scale with
Chartboost, a leading mobile advertising and monetization platform.
Founded in 2007, Zynga is headquartered in California with
locations in North America, Europe, and Asia. For more information,
visit www.zynga.com or follow Zynga on Twitter, Instagram,
Facebook, or the Zynga blog.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher, and marketer of interactive
entertainment for consumers around the globe. We develop and
publish products principally through Rockstar Games, 2K, and Zynga.
Our products are designed for console gaming systems, PC, and
mobile, including smartphones and tablets. We deliver our products
through physical retail, digital download, online platforms, and
cloud streaming services. The Company’s common stock is publicly
traded on NASDAQ under the symbol TTWO. For more corporate and
product information please visit our website at
http://www.take2games.com.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding
Forward-Looking Statements
The statements contained herein, which are not historical facts,
including statements relating to Take-Two Interactive Software,
Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns)
outlook, are considered forward-looking statements under federal
securities laws and may be identified by words such as
"anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "should,"
"will," or words of similar meaning and include, but are not
limited to, statements regarding the outlook for our future
business and financial performance. Such forward-looking statements
are based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks, and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including risks
relating to our combination with Zynga Inc.; the risks of
conducting business internationally, including as a result of
unforeseen geopolitical events; the impact of changes in interest
rates by the Federal Reserve and other central banks, including on
our short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; our dependence on
key management and product development personnel; our dependence on
our NBA 2K and Grand Theft Auto products and our ability to develop
other hit titles; our ability to leverage opportunities on
PlayStation®5 and Xbox Series X|S; factors affecting our mobile
business, such as player acquisition costs; the timely release and
significant market acceptance of our games; and the ability to
maintain acceptable pricing levels on our games.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20241114332820/en/
Alexa Grandolfo Director, Communications Zynga (714)
746-4371 agrandolfo@zynga.com
Alan Lewis Vice President, Corporate Communications & Public
Affairs Take-Two Interactive Software, Inc. (646) 536-2983
Alan.Lewis@take2games.com
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