Strong net cash and cash equivalents provided
by operating activities up 37% year-over-year and record free cash
flow1 up 133% year-over-year
Roblox Corporation (NYSE: RBLX), a global platform bringing
millions of people together through shared experiences, released
its first quarter 2024 financial and operational results and issued
its second quarter and updated full year 2024 guidance today.
Separately, Roblox posted a letter to shareholders and supplemental
materials on the Roblox investor relations website at
ir.roblox.com.
First Quarter 2024 Financial, Operational, and Liquidity
Highlights
- Revenue was $801.3 million, up 22% year-over-year.
- Bookings1 were $923.8 million, up 19% year-over-year.
- Net loss attributable to common stockholders was $270.6
million, while consolidated net loss was $271.9 million.
- Adjusted EBITDA1 was $(6.9) million, which excludes adjustments
for increases in deferred revenue and deferred cost of revenue of
$127.6 million and $(32.9) million, respectively.
- Net cash and cash equivalents provided by operating activities
was $238.9 million, up 37% year-over-year, while free cash flow1
was $191.1 million, up 133% year-over-year.
- Average Daily Active Users (“DAUs”) were 77.7 million, up 17%
year-over-year.
- Average monthly unique payers were 15.6 million, up 13%
year-over-year, and average bookings per monthly unique payer was
$19.68, up 6% year-over-year.
- Hours engaged (“Hours”) were 16.7 billion, up 15%
year-over-year.
- Average bookings per DAU was $11.89, up 2% year-over-year.
- Net liquidity2 was $2.5 billion.
“Our teams have been hard at work identifying opportunities to
drive DAUs, Hours, and bookings growth rates back to 20%
year-over-year. We began experimenting with changes in our
AI-driven discovery algorithm and the positioning of various
content types on the Homepage. We reintroduced platform-wide events
like The Hunt: First Edition. And, we continued to improve the
quality and performance of our app and experiences. Based on
results since the middle of April, we believe that these steps are
yielding positive results,” said David Baszucki, founder and CEO of
Roblox.
“We are operating more efficiently. Over the past three quarters
we have reduced certain infrastructure and trust and safety
expenditures, and we have reduced the growth rate of personnel
costs (excluding stock-based compensation expense) by holding
headcount flat. Capital expenditures are down nearly 50% in Q1 2024
compared to last year. As a result, this past quarter we produced
record amounts of operating and free cash flow,” said Michael
Guthrie, chief financial officer of Roblox.
“Finally, we will no longer refer to Covenant Adjusted EBITDA in
our shareholder letters and earnings press releases though we will
calculate it in the liquidity sections of our Forms 10-Q and 10-K.
We will continue to report and guide to Adjusted EBITDA which
excludes adjustments for the change in deferred revenue and
deferred cost of revenue. We will also report and guide to the
changes in deferred revenue and deferred cost of revenue,” Guthrie
continued.
1
Bookings, Adjusted EBITDA, and free cash
flow are non-GAAP financial measures that we believe are useful in
evaluating our performance and are presented for supplemental
information purposes only and should not be considered in isolation
from, or as a substitute for, financial information presented in
accordance with GAAP. For further information, please refer to
definitions and reconciliations provided below and our annual and
quarterly SEC filings.
2
Net liquidity represents cash and cash
equivalents, short-term investments, and long-term investments,
less long-term debt, net.
Forward Looking Guidance3
Roblox provides its second quarter and updated full year 2024
GAAP and non-GAAP guidance:
Second Quarter 2024 Guidance
- Revenue between $855 million and $880 million.
- Bookings between $870 million and $900 million.
- Consolidated net loss between $(267) million and $(265)
million.
- Adjusted EBITDA between $36 million and $38 million, which
excludes adjustments for:
- Increase in deferred revenue between $18 million and $23
million.
- Increase in deferred cost of revenue between $(7) million and
$(9) million.
- The total of these changes in deferrals between $11 million and
$14 million.
- Net cash and cash equivalents provided by operating activities
between $61 million and $68 million.
- Capital expenditures and purchases of intangible assets of
approximately $(45) million.
- Free cash flow between $16 million and $23 million.
Updated Full Year 2024 Guidance
- Revenue between $3,450 million and $3,525 million.
- Bookings between $4,000 million and $4,100 million.
- Consolidated net loss between $(1,096) million and $(1,044)
million.
- Adjusted EBITDA between $95 million and $147 million, which
excludes adjustments for:
- Increase in deferred revenue between $568 million and $593
million.
- Increase in deferred cost of revenue between $(133) million and
$(140) million.
- The total of these changes in deferrals between $435 million
and $453 million.
- Net cash and cash equivalents provided by operating activities
between $530 million and $600 million.
- Capital expenditures and purchases of intangible assets of
approximately $(180) million.
- Free cash flow between $350 million and $420 million.
Earnings Q&A Session
Roblox will host a live Q&A session to answer questions
regarding its first quarter 2024 results on Thursday, May 9, 2024
at 5:30 a.m. Pacific Time/8:30 a.m. Eastern Time. The webcast will
be open to the public at ir.roblox.com or by clicking here.
3
Beginning April 1, 2024, the estimated
average lifetime of a payer changed from 28 months to 27 months,
which is reflected in our second quarter and updated full year 2024
GAAP and non-GAAP guidance. Based on the carrying amount of
deferred revenue and deferred cost of revenue as of March 31, 2024,
the April 1, 2024 change in estimated average lifetime of a payer
will result in an increase in revenue and cost of revenue of $58.9
million and $12.4 million, respectively, during the second quarter
of 2024 and an increase in revenue and cost of revenue of $98.0
million and $20.4 million, respectively, during the full year 2024.
Refer to “Basis of Presentation and Summary of Significant
Accounting Policies — Revenue Recognition” as described in the
Company’s consolidated financial statements and related notes
included in the Company’s Annual Report on Form 10-K for further
background on the Company’s process to estimate the average
lifetime of a payer.
Forward-Looking Statements
This press release contains “forward-looking statements” within
the meaning of the “safe harbor” provisions of the Private
Securities Litigation Reform Act of 1995, including but not limited
to, statements regarding our vision to connect one billion global
DAUs, our efforts to improve the Roblox Platform, our immersive and
video advertising efforts, including our ads manager and
independent measurement partnerships, our efforts regarding content
curation, live operations and platform-wide events, our efforts
regarding real-world shopping, the use of artificial intelligence
(“AI”) on our platform,, our economy and product efforts related to
creator earnings and platform monetization, our sponsored
experiences, branding and new partnerships and our roadmap with
respect to each, our business, product, strategy and user growth,
our investment strategy, including our opportunities for and
expectations of improvements in financial and operating metrics,
including operating leverage, margin, free cash flow, operating
expenses and capital expenditures, our expectation of successfully
executing such strategies and plans, disclosures regarding the
seasonality of our business, disclosures and future growth rates,
benefits from agreements with third-party cloud providers,
disclosures about our infrastructure efficiency initiatives,
changes to our estimated average lifetime of a paying user and the
resulting effect on revenue, cost of revenue, deferred revenue and
deferred cost of revenue, our expectations of future net losses and
net cash and cash equivalents provided by operating activities,
statements by our Chief Executive Officer and Chief Financial
Officer, and our outlook and guidance for second quarter and full
year 2024, and future periods. These forward-looking statements are
made as of the date they were first issued and were based on
current plans, expectations, estimates, forecasts, and projections
as well as the beliefs and assumptions of management. Words such as
“expect,” “vision,” “envision,” “evolving,” “drive,” “anticipate,”
“intend,” “maintain,” “should,” “believe,” “continue,” “plan,”
“goal,” “opportunity,” “estimate,” “predict,” “may,” “will,”
“could,” and “would,” and variations of these terms or the negative
of these terms and similar expressions are intended to identify
these forward-looking statements. Forward-looking statements are
subject to a number of risks and uncertainties, many of which
involve factors or circumstances that are beyond our control. Our
actual results could differ materially from those stated or implied
in forward-looking statements due to a number of factors, including
but not limited to risks detailed in our filings with the
Securities and Exchange Commission (the “SEC”), including our
annual reports on Form 10-K, our quarterly reports on Form 10-Q and
other filings and reports we make with the SEC from time to time.
In particular, the following factors, among others, could cause
results to differ materially from those expressed or implied by
such forward-looking statements: our ability to successfully
execute our business and growth strategy; the sufficiency of our
cash and cash equivalents to meet our liquidity needs, including
the repayment of our senior notes; the demand for our platform in
general; our ability to retain and increase our number of users,
developers, and creators; the impact of inflation and global
economic conditions on our operations; the impact of changing legal
and regulatory requirements on our business, including the use of
verified parental consent; our ability to develop enhancements to
our platform, and bring them to market in a timely manner; our
ability to develop and protect our brand and build new
partnerships; any misuse of user data or other undesirable activity
by third parties on our platform; our ability to maintain the
security and availability of our platform; our ability to detect
and minimize unauthorized use of our platform; and the impact of AI
on our platform, users, creators, and developers. Additional
information regarding these and other risks and uncertainties that
could cause actual results to differ materially from our
expectations is included in the reports we have filed or will file
with the SEC, including our annual reports on Form 10-K and our
quarterly reports on Form 10-Q.
The forward-looking statements included in this press release
represent our views as of the date of this press release. We
anticipate that subsequent events and developments will cause our
views to change. However, we undertake no intention or obligation
to update or revise any forward-looking statements, whether as a
result of new information, future events or otherwise. These
forward-looking statements should not be relied upon as
representing our views as of any date subsequent to the date of
this press release.
ROBLOX CORPORATION
CONDENSED CONSOLIDATED BALANCE
SHEETS
(in thousands, except par
values)
(unaudited)
As of
March 31, 2024
December 31, 2023
Assets
Current assets:
Cash and cash equivalents
$
866,414
$
678,466
Short-term investments
1,543,819
1,514,808
Accounts receivable—net of allowances
331,677
505,769
Prepaid expenses and other current
assets
88,537
74,549
Deferred cost of revenue, current
portion
525,570
501,821
Total current assets
3,356,017
3,275,413
Long-term investments
1,059,246
1,043,399
Property and equipment—net
691,292
695,360
Operating lease right-of-use assets
715,501
665,107
Deferred cost of revenue, long-term
292,509
283,326
Intangible assets, net
47,938
53,060
Goodwill
141,956
142,129
Other assets
10,212
10,284
Total assets
$
6,314,671
$
6,168,078
Liabilities and Stockholders’ equity
Current liabilities:
Accounts payable
$
49,078
$
60,087
Accrued expenses and other current
liabilities
273,649
271,121
Developer exchange liability
292,676
314,866
Deferred revenue—current portion
2,513,339
2,406,292
Total current liabilities
3,128,742
3,052,366
Deferred revenue—net of current
portion
1,393,807
1,373,250
Operating lease liabilities
693,815
646,506
Long-term debt, net
1,005,338
1,005,000
Other long-term liabilities
30,282
22,330
Total liabilities
6,251,984
6,099,452
Stockholders’ equity
Common stock, $0.0001 par value; 5,000,000
authorized as of March 31, 2024 and December 31, 2023, 639,734 and
631,221 shares issued and outstanding as of March 31, 2024 and
December 31, 2023, respectively; Class A common stock—4,935,000
shares authorized as of March 31, 2024 and December 31, 2023,
591,056 and 581,135 shares issued and outstanding as of March 31,
2024 and December 31, 2023, respectively; Class B common
stock—65,000 shares authorized as of March 31, 2024 and December
31, 2023, 48,678 and 50,086 shares issued and outstanding as of
March 31, 2024 and December 31, 2023, respectively
61
61
Additional paid-in capital
3,407,986
3,134,946
Accumulated other comprehensive
income/(loss)
(5,589
)
1,536
Accumulated deficit
(3,330,857
)
(3,060,253
)
Total Roblox Corporation Stockholders’
equity
71,601
76,290
Noncontrolling interests
(8,914
)
(7,664
)
Total Stockholders’ equity
62,687
68,626
Total Liabilities and Stockholders’
equity
$
6,314,671
$
6,168,078
ROBLOX CORPORATION
CONDENSED CONSOLIDATED
STATEMENTS OF OPERATIONS
(in thousands, except per
share amounts)
(unaudited)
Three Months Ended
March 31,
2024
2023
Revenue
$
801,300
$
655,344
Cost and expenses:
Cost of revenue(1)
178,866
151,841
Developer exchange fees
202,405
182,440
Infrastructure and trust & safety
226,934
211,044
Research and development
362,065
275,537
General and administrative
97,824
97,574
Sales and marketing
35,534
26,755
Total cost and expenses
1,103,628
945,191
Loss from operations
(302,328
)
(289,847
)
Interest income
42,170
31,082
Interest expense
(10,363
)
(10,012
)
Other income/(expense), net
(346
)
(440
)
Loss before income taxes
(270,867
)
(269,217
)
Provision for/(benefit from) income
taxes
1,053
731
Consolidated net loss
(271,920
)
(269,948
)
Net loss attributable to noncontrolling
interests
(1,316
)
(1,635
)
Net loss attributable to common
stockholders
$
(270,604
)
$
(268,313
)
Net loss per share attributable to common
stockholders, basic and diluted
$
(0.43
)
$
(0.44
)
Weighted-average shares used in computing
net loss per share attributable to common stockholders—basic and
diluted
635,020
606,637
(1)
Depreciation of servers and infrastructure
equipment included in infrastructure and trust &
safety.
ROBLOX CORPORATION
CONDENSED CONSOLIDATED
STATEMENTS OF CASH FLOWS
(in thousands)
(unaudited)
Three Months Ended March
31,
2024
2023
Cash flows from operating
activities:
Consolidated net loss
$
(271,920
)
$
(269,948
)
Adjustments to reconcile net loss
including noncontrolling interests to net cash and cash equivalents
provided by operations:
Depreciation and amortization expense
53,741
47,412
Stock-based compensation expense
240,502
184,904
Operating lease non-cash expense
27,722
21,244
(Accretion)/amortization on marketable
securities, net
(19,998
)
(12,122
)
Amortization of debt issuance costs
338
324
Impairment expense, (gain)/loss on
investment and other asset sales, and other, net
63
8,236
Changes in operating assets and
liabilities, net of effect of acquisitions:
Accounts receivable
174,068
113,193
Prepaid expenses and other current
assets
(15,310
)
(8,359
)
Deferred cost of revenue
(33,368
)
(20,137
)
Other assets
51
(2,158
)
Accounts payable
(3,576
)
18,307
Accrued expenses and other current
liabilities
(9,221
)
(17,004
)
Developer exchange liability
(22,190
)
(3,865
)
Deferred revenue
129,184
123,783
Operating lease liabilities
(19,103
)
(11,999
)
Other long-term liabilities
7,963
1,970
Net cash and cash equivalents provided by
operating activities
238,946
173,781
Cash flows from investing
activities:
Acquisition of property and equipment
(46,680
)
(91,359
)
Purchases of intangible assets
(1,200
)
(500
)
Purchases of investments
(1,032,756
)
(2,340,200
)
Maturities of investments
873,820
—
Sales of investments
128,232
84,279
Net cash and cash equivalents used in
investing activities
(78,584
)
(2,347,780
)
Cash flows from financing
activities:
Proceeds from issuance of common stock
32,670
25,472
Payments related to business combination,
after acquisition date
(4,450
)
(750
)
Net cash and cash equivalents provided by
financing activities
28,220
24,722
Effect of exchange rate changes on cash
and cash equivalents
(634
)
(68
)
Net increase/(decrease) in cash and cash
equivalents
187,948
(2,149,345
)
Cash and cash equivalents
Beginning of period
678,466
2,977,474
End of period
$
866,414
$
828,129
Non-GAAP Financial Measures
This press release and the accompanying tables contain the
non-GAAP financial measure bookings, Adjusted EBITDA, and free cash
flow.
We use this non-GAAP financial information to evaluate our
ongoing operations and for internal planning and forecasting
purposes. We believe that this non-GAAP financial information may
be helpful to investors because it provides consistency and
comparability with past financial performance.
Bookings is defined as revenue plus the change in deferred
revenue during the period and other non-cash adjustments.
Substantially all of our bookings are generated from sales of
virtual currency, which can ultimately be converted to virtual
items on the Roblox Platform. Sales of virtual currency reflected
as bookings include one-time purchases and monthly subscriptions
purchased via payment processors or through prepaid cards. Bookings
also include an insignificant amount from advertising and licensing
arrangements. We believe bookings provide a timelier indication of
trends in our operating results that are not necessarily reflected
in our revenue as a result of the fact that we recognize the
majority of revenue over the estimated average lifetime of a paying
user. The change in deferred revenue constitutes the vast majority
of the reconciling difference from revenue to bookings. By removing
these non-cash adjustments, we are able to measure and monitor our
business performance based on the timing of actual transactions
with our users and the cash that is generated from these
transactions. Adjusted EBITDA represents our GAAP consolidated net
loss, excluding interest income, interest expense, other
income/(expense), provision for/(benefit from) income taxes,
depreciation and amortization expense, stock-based compensation
expense, and certain other nonrecurring adjustments. We believe
that, when considered together with reported GAAP amounts, Adjusted
EBITDA is useful to investors and management in understanding our
ongoing operations and ongoing operating trends. Our definition of
Adjusted EBITDA may differ from the definition used by other
companies and therefore comparability may be limited. Free cash
flow represents the net cash and cash equivalents provided by
operating activities less purchases of property, equipment, and
intangible assets acquired through asset acquisitions. We believe
that free cash flow is a useful indicator of our unit economics and
liquidity that provides information to management and investors
about the amount of cash generated from our core operations that,
after the purchases of property, equipment, and intangible assets
acquired through asset acquisitions, can be used for strategic
initiatives.
Non-GAAP financial measures have limitations in their usefulness
to investors because they have no standardized meaning prescribed
by GAAP and are not prepared under any comprehensive set of
accounting rules or principles. In addition, other companies,
including companies in our industry, may calculate similarly titled
non-GAAP financial measures differently or may use other measures
to evaluate their performance, all of which could reduce the
usefulness of our non-GAAP financial information as a tool for
comparison. As a result, our non-GAAP financial information is
presented for supplemental informational purposes only and should
not be considered in isolation from, or as a substitute for
financial information presented in accordance with GAAP.
Reconciliation tables of the most comparable GAAP financial
measure to the non-GAAP financial measure used in this press
release are included below. We encourage investors and others to
review our business, results of operations, and financial
information in their entirety, not to rely on any single financial
measure, and to view these non-GAAP measures in conjunction with
the most directly comparable GAAP financial measures.
GAAP to Non-GAAP Financial Measures Reconciliations
The following table presents a reconciliation of revenue, the
most directly comparable financial measure calculated in accordance
with GAAP, to bookings, for each of the periods presented (in
thousands, unaudited):
Three Months Ended March
31,
2024
2023
Reconciliation of revenue to
bookings:
Revenue
$
801,300
$
655,344
Add (deduct):
Change in deferred revenue
127,604
123,783
Other
(5,147
)
(5,308
)
Bookings
$
923,757
$
773,819
The following table presents a reconciliation of consolidated
net loss, the most directly comparable financial measure calculated
in accordance with GAAP, to Adjusted EBITDA, for each of the
periods presented (in thousands, unaudited):
Three Months Ended March
31,
2024
2023
Reconciliation of consolidated net loss
to Adjusted EBITDA:
Consolidated net loss
$
(271,920
)
$
(269,948
)
Add (deduct):
Interest income
(42,170
)
(31,082
)
Interest expense
10,363
10,012
Other (income)/expense, net
346
440
Provision for/(benefit from) income
taxes
1,053
731
Depreciation and amortization expense
53,741
47,412
Stock-based compensation expense
240,502
184,904
RTO severance charge(A)
1,182
—
Other non-cash charges(B)
—
6,988
Adjusted EBITDA
$
(6,903
)
$
(50,543
)
(A)
Relates to cash severance costs associated
with the Company’s return-to-office (“RTO”) plan announced in
October 2023, which requires a subset of the Company’s remote
employees to begin working from the San Mateo headquarters for
three days a week, beginning in the summer of 2024.
(B)
Includes impairment expenses related to
certain operating lease right-of-use assets and related property
and equipment.
The following table presents a reconciliation of net cash and
cash equivalents provided by operating activities, the most
directly comparable financial measure calculated in accordance with
GAAP, to free cash flow, for each of the periods presented (in
thousands, unaudited):
Three Months Ended March
31,
2024
2023
Reconciliation of net cash and cash
equivalents provided by operating activities to free cash
flow:
Net cash and cash equivalents provided by
operating activities
$
238,946
$
173,781
Deduct:
Acquisition of property and equipment
(46,680
)
(91,359
)
Purchases of intangible assets
(1,200
)
(500
)
Free cash flow
$
191,066
$
81,922
Forward Looking Guidance4: GAAP to Non-GAAP Financial
Measures Reconciliations
The following table presents a reconciliation of revenue, the
most directly comparable financial measure calculated in accordance
with GAAP, to bookings, for each of the periods presented (in
thousands):
Guidance
Updated Guidance
Three Months Ended June 30,
2024
Twelve Months Ended December
31, 2024
Low
High
Low
High
Reconciliation of revenue to
bookings:
Revenue
$
855,000
$
880,000
$
3,450,000
$
3,525,000
Add (deduct):
Change in deferred revenue
18,000
23,000
568,000
593,000
Other
(3,000
)
(3,000
)
(18,000
)
(18,000
)
Bookings
$
870,000
$
900,000
$
4,000,000
$
4,100,000
The following table presents a reconciliation of consolidated
net loss, the most directly comparable financial measure calculated
in accordance with GAAP, to Adjusted EBITDA, for each of the
periods presented (in thousands):
Guidance
Updated Guidance
Three Months Ended June 30,
2024
Twelve Months Ended December
31, 2024
Low
High
Low
High
Reconciliation of consolidated net loss
to Adjusted EBITDA:
Consolidated net loss
$
(267,000
)
$
(265,000
)
$
(1,096,000
)
$
(1,044,000
)
Add (deduct):
Interest income
(38,000
)
(38,000
)
(160,000
)
(160,000
)
Interest expense
11,000
11,000
42,000
42,000
Provision for/(benefit from) income
taxes
2,000
2,000
5,000
5,000
Depreciation and amortization expense
58,000
58,000
224,000
224,000
Stock-based compensation expense
270,000
270,000
1,080,000
1,080,000
Adjusted EBITDA
$
36,000
$
38,000
$
95,000
$
147,000
4
Beginning April 1, 2024, the estimated
average lifetime of a payer changed from 28 months to 27 months,
which is reflected in our second quarter and updated full year 2024
GAAP and non-GAAP guidance. Based on the carrying amount of
deferred revenue and deferred cost of revenue as of March 31, 2024,
the April 1, 2024 change in estimated average lifetime of a payer
will result in an increase in revenue and cost of revenue of $58.9
million and $12.4 million, respectively, during the second quarter
of 2024 and an increase in revenue and cost of revenue of $98.0
million and $20.4 million, respectively, during the full year 2024.
Refer to “Basis of Presentation and Summary of Significant
Accounting Policies — Revenue Recognition” as described in the
Company’s consolidated financial statements and related notes
included in the Company’s Annual Report on Form 10-K for further
background on the Company’s process to estimate the average
lifetime of a payer.
The following table presents a reconciliation of net cash and
cash equivalents provided by operating activities, the most
directly comparable financial measure calculated in accordance with
GAAP, to free cash flow, for each of the periods presented (in
thousands):
Guidance
Three Months Ended June 30,
2024
Twelve Months Ended December
31, 2024
Low
High
Low
High
Reconciliation of net cash and cash
equivalents provided by operating activities to free cash
flow:
Net cash and cash equivalents provided by
operating activities
$
61,000
$
68,000
$
530,000
$
600,000
Deduct:
Acquisition of property and equipment
(45,000
)
(45,000
)
(178,800
)
(178,800
)
Purchase of intangible assets
—
—
(1,200
)
(1,200
)
Free cash flow
$
16,000
$
23,000
$
350,000
$
420,000
About Roblox
Roblox is an immersive platform for connection and
communication. Every day, millions of people come to Roblox to
create, play, work, learn, and connect with each other in
experiences built by our global community of creators. Our vision
is to reimagine the way people come together– in a world that is
safe, civil, and optimistic. To achieve this vision, we are
building an innovative company that, together with the Roblox
community, has the ability to strengthen our social fabric and
support economic growth for people around the world. For more about
Roblox, please visit corp.roblox.com.
ROBLOX and the Roblox logo are among the registered and
unregistered trademarks of Roblox Corporation in the United States
and other countries. © 2024 Roblox Corporation. All rights
reserved.
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version on businesswire.com: https://www.businesswire.com/news/home/20240509181705/en/
Stefanie Notaney Roblox Corporate Communications
press@roblox.com
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