Ahead of next week’s Game Developers Conference (GDC), NVIDIA
announced an expanded game roster and new developer plug-ins for
NVIDIA DLSS 3.
The latest version of NVIDIA’s AI-powered Deep
Learning Super Sampling (DLSS) technology is now supported in an
assortment of blockbuster games and franchises, and being
integrated into Unreal Engine, one of the world’s most popular game
engines. The company is also publicly releasing the DLSS Frame
Generation plug-in to further ease developer adoption of the
technology.
“Neural graphics has revolutionized gaming since
its introduction with NVIDIA DLSS, and we’re now taking it to new
heights,” said Matt Wuebbling, vice president of global GeForce
marketing at NVIDIA. “PC gaming super-franchises such as Diablo and
Forza Horizon and Bethesda’s new Redfall are raising the bar for
image quality with stunning graphics while using DLSS to keep
gameplay smooth as silk.”
Since its launch in 2018, NVIDIA DLSS has driven a
neural graphics revolution in PC gaming. Neural graphics
intertwines AI and graphics to create an accelerated rendering
pipeline that continuously learns and improves. Instead of natively
rendering every pixel in a frame, DLSS allows the game to render
1/8th of the pixels then uses AI and GeForce RTX™ Tensor Cores to
reconstruct the rest of the pixels, dramatically multiplying frame
rates, while delivering crisp, high-quality images that rival
native resolution.
Diablo IV, Forza Horizon 5, Redfall —
DLSS 3 is in the Biggest Games and Biggest FranchisesTo
date, over 270 games and applications use NVIDIA DLSS as an
AI-powered performance accelerator. DLSS 3, the latest version of
the technology, is available in 28 released games and has been
adopted 7x faster than DLSS 2 in the first six months of their
respective launches.
Among the highly anticipated games being added to the DLSS
roster is Forza Horizon 5, named the best open-world racing game of
all time by several media outlets and currently holding the highest
rating of any racing game tracked by OpenCritic. Forza Horizon 5,
which already supports ray tracing, will update to DLSS 3 on March
28.
Redfall, Bethesda’s highly anticipated, open-world, co-op
first-person shooter from Arkane Austin, the award-winning team
behind Prey and Dishonored, is launching on May 2 with DLSS 3.
In addition, Diablo IV, the latest installment of the
genre-defining Diablo franchise — multiple games of which are
considered among the best of all time — will be launching on June 6
with DLSS 3.
“Supporting smooth gameplay in Diablo IV is a priority for
Blizzard,” said Michael Bukowski, Diablo IV technical director at
Blizzard Entertainment. “We’re excited by the high frame rate of
Diablo IV running on NVIDIA GeForce RTX 40 Series hardware and DLSS
3.”
Additional PC games announcing support of NVIDIA DLSS at GDC
include Deceive Inc., Gripper, Smalland: Survive the Wilds and THE
FINALS. View the complete list of 270 games and apps that support
DLSS.
DLSS Frame Generation Publicly Available for Developers
at GDCNVIDIA will make DLSS Frame Generation plug-ins
publicly available during GDC, allowing even more developers to
integrate the framerate boosting technology into their games and
applications.
DLSS Frame Generation will be available to access via NVIDIA
Streamline, an open-source, cross-vendor framework that simplifies
the integration of super-resolution technologies in 3D games and
apps.
DLSS technology is always improving through ongoing training on
NVIDIA’s AI supercomputer. The public release will incorporate the
latest DLSS enhancements made earlier this year, including:
- DLSS Frame Generation takes better advantage of game engine
data, improving user interface stability and image quality during
fast movement.
- DLSS Super Resolution improves Ultra Performance mode, with
finer detail stability and overall better image quality.
- DLAA improves image quality, reduces ghosting and improves edge
smoothness in high-contrast scenarios.
Unreal Engine 5.2 Integration, Adding DLSS 3 to Unreal
Engine Games Simpler Than Ever NVIDIA and Epic announced
the integration of NVIDIA DLSS 3 into the popular Unreal Engine
(UE) game engine. Unreal Engine is an open and advanced real-time
3D creation tool that gives game developers and creators the
freedom and control to deliver cutting-edge real-time 3D content,
interactive experiences and immersive virtual worlds. The DLSS 3
plug-in will debut in UE 5.2, making it simpler for any developer
to accelerate the performance of their game or application.
“NVIDIA DLSS 3 introduces truly impressive frame generation
technology and the Unreal Engine 5.2 plug-in will offer developers
a great choice for increased quality and performance of their
games,” said Nick Penwarden, vice president of engineering at Epic
Games.
About NVIDIASince its founding in 1993, NVIDIA
(NASDAQ: NVDA) has been a pioneer in accelerated computing. The
company’s invention of the GPU in 1999 sparked the growth of the PC
gaming market, redefined computer graphics, ignited the era of
modern AI and is fueling the creation of the metaverse. NVIDIA is
now a full-stack computing company with data-center-scale offerings
that are reshaping industry. More information at
https://nvidianews.nvidia.com/.
For further information, contact:Brian
BurkeGlobal PR Principal, Gaming TechNVIDIA
Corporation+1-512-694-6106bburke@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: the benefits, impact, performance and
availability of our products and technologies, including NVIDIA
DLSS, DLSS 3 and DLSS Frame Generation; neural graphics
revolutionizing gaming since its introduction with NVIDIA DLSS;
third-party games and applications supporting and integrating DLSS
and DLSS 3; NVIDIA making DLSS Frame Generation plug-ins publicly
available during GDC, allowing even more developers to integrate
the framerate boosting technology into their games and
applications; and the DLSS 3 plug-in in UE 5.2 making it simpler
for any developer to accelerate the performance of their game or
application are forward-looking statements that are subject to
risks and uncertainties that could cause results to be materially
different than expectations. Important factors that could cause
actual results to differ materially include: global economic
conditions; our reliance on third parties to manufacture, assemble,
package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners’
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the most recent reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including, but
not limited to, its annual report on Form 10-K and quarterly
reports on Form 10-Q. Copies of reports filed with the SEC are
posted on the company's website and are available from NVIDIA
without charge. These forward-looking statements are not guarantees
of future performance and speak only as of the date hereof, and,
except as required by law, NVIDIA disclaims any obligation to
update these forward-looking statements to reflect future events or
circumstances.
© 2023 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, and GeForce RTX are trademarks and/or registered
trademarks of NVIDIA Corporation in the U.S. and other countries.
Other company and product names may be trademarks of the respective
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availability and specifications are subject to change without
notice.
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